HOW TO PLAY
Click or tap a rope segment to cut it.
Swing the weight into the glowing zone.
LEVEL COMPLETE
Cut in 1 move
Tether is a free browser rope-cut pendulum puzzle. A steel weight hangs from one or more braided rope segments, each one anchored to an overhead beam. Click or tap any rope segment to sever it — the weight immediately swings on whatever support remains. Your goal is to land the weight inside the glowing green zone before it either falls off the screen or collides with an obstacle.
Each level has a par cut count. Finish in par or fewer cuts and you earn three stars. Go one cut over par and you earn two, and anything beyond that earns one. Stars also feed into your session score through a multiplier — three-star clears are worth fifty percent more than par-plus-one clears. The leaderboard ranks your total stars: the sum of the best rating you have earned on each level, posted whenever that total goes up, so it rewards efficient solutions, not just completions.
Tier 1 (boards 1–8) introduces the core mechanic using a single rope. The weight is displaced from its natural hang point and begins swinging the moment the level loads. Your only decision is when to cut. Early levels have a generous zone and a slow swing, giving you time to study the arc before committing.
Tier 2 (boards 9–16) adds a second anchor rope and at least one obstacle barrier. Cutting the wrong rope first can send the weight directly into a barrier, so you must think about order, not just timing. Tier 2 also introduces fuse ropes — orange-highlighted strands with countdown timers that sever automatically when the timer expires. Fuse auto-fires can be your ally or your undoing depending on when they trigger in the swing cycle.
Tier 3 (boards 17–24) brings moving landing zones that oscillate horizontally across the lower canvas. The zone swings at a fixed frequency; your job is to engineer a swing arc that intersects the zone during one of its passes. With two or three ropes in play and a zone in motion, timing becomes as important as cut order.
Tier 4 (boards 25–30) combines everything: dense obstacle matrices, two independently timed fuse ropes, moving zones, and weight trajectories that must thread through gaps rather than arc freely. Par cuts in Tier 4 are demanding — three stars on the final boards requires planning each cut three swings ahead.
Tether is set in a worn warehouse. Anchor points are steel bolt-heads set into concrete beams; ropes are rendered as thick braided strands in muted rope-tan against a dark industrial background. The weight is a rounded steel block with an embossed edge. Landing sparks use warm amber and the zone glows in cool cyan-green — a deliberate contrast so the target always reads clearly against the grey palette. Audio uses the Web Audio API for a rope-snap creak on cut, a heavy thud on obstacle collision, and a rising three-note chime on a clean landing. Physics runs at 60fps with Verlet integration and no external library — all constraint solving is inline JavaScript.
If you enjoy physics-based puzzle games, try Plinko for a different take on falling-object trajectories, or Skipstones for a momentum-based skill puzzle. The full Puzzle Games catalogue has over twenty browser-native titles in the same genre family.